Portfolio

Feel free to check out my GitHub account for an overview of my public programming work. For a detailed view of my professional experience, please refer to my LinkedIn profile.

Tech art

  • Magic punk, third person shooter
    • Architectural shaders, advanced vertex color, cube mapping, etc
    • Shader based dynamic rain and wind system
    • VFX shaders
Some shaders :)


  • The last drive:2335 [Steam]
    • Post process materials: Fog and pixelization
    • Environment materials image

Tooling

  • Mask Tools [Source Code]
    Unreal Editor extension that contains utilities to work with mask textures.
    Perfect for VFX and Technical Artists trying to unpackage and package grayscale textures. image

    Channel mixer

  • Easy power lines [Source Code]
    Unreal plugin that incorporates a suite of tools for procedural power lines generation.
    Easy artist driven customization. Build your game power grid in minutes! image

    Example of a power line generated with the tool

  • bpy FBX Batch Export [Source Code]
    Blender plugin for batch exporting 3D models for real time 3D engines.

  • bpy Stop motion animator [Source Code]
    Blender plugin that converts a usual animation to a stop motion animation.

  • UE Plugin Builder [Source Code]
    Standalone application for batch building unreal plugins to diferent versions, built using C++ and QT.

  • UE Plugin CI [Source Code]
    Github workflow for automatically building Unreal plugins for various versions and configurations in a local machine

  • Procedural blueprint generators
    Small blueprint procedural generators for lots of different uses

Engine programming

  • Tails engine
    2D engine built in C++ with an ECS approach, using SDL, GLM, and ImGui. Done following Pikuma’s “C++ 2D Game Engine Development” course.
    image